Banana Eats maps serve as the survival arenas where runners solve puzzles to open escape doors while avoiding a player-controlled killer banana. Created by RyCitrus on Roblox, the game features a rotating roster of permanent maps, limited-time seasonal locations, and specialized waiting lobbies. Each map features its own puzzle count, cake spawn points, hiding spots, and layout quirks that influence whether the round favors the runners or the Banana.
Before each match, players vote on a map and a game mode. In standard Escape mode, completing normal puzzles cuts 30 seconds off the master round timer, while finishing the multipart cake puzzle shaves off an entire minute. When the timer hits one minute remaining, two map exits open, and runners must sprint to freedom before the Banana hunts them down with one-hit instant kills.
Banana Eats Map Overview and Key Details
The following table summarizes the structural design, confirmed puzzle counts, and verified cake puzzle spawns across the primary maps documented in the game:
| Map Name | Setting & Structure | Puzzle Count | Cake Puzzle Spawn Locations |
|---|---|---|---|
| Banana Manor | Two-story Victorian manor with a central staircase | 4 puzzles | Next to the sole staircase near the fireplace; upstairs behind a guardrail |
| Sinister Supermarket | Neon-lit grocery store with aisles and registers | 5 puzzles | In the center between aisles; between checkout lanes |
| Banana's Bash Fun Center | Family entertainment center with arcade and stage | 4–5 puzzles | On the main stage near runner spawn; inside the kitchen/staff counter |
| Peeled High School | Abandoned school with a gym, library, and classrooms | 5 puzzles | Center of the basketball gym; middle of the library |
| Banana Pop Parlor | Compact ice cream parlor with an outdoor patio | 4 puzzles | Outdoor patio area; near the indoor runner spawn |
| Musa Medcenter | Hospital complex with offices, beds, and hallways | 4 puzzles | Near runner spawn; table area / locker room |
| Banana's Backrooms | Monochromatic maze based on Backrooms Level 0 | 4 puzzles | Near the map exit corridors |
| Plantain Cabins | Forest campground with multiple wooden cabins | 4–5 puzzles | In the cabin kitchen; in front of the exit near the showers |
| Garbage Graveyard | Winding landfill maze with rocks, mold, and barrels | 5 puzzles | Central clearing area of the map |
| Banana's Fairground | Carnival grounds with tents, booths, and balloons | 4 puzzles | On a picnic bench; next to a vendor booth |
| Musa Motel | Two-story motel with guest rooms and a pool | 4 puzzles | Bottom floor near stairs; upstairs between rooms 23 and 24 |
| Cavendish Castle | Summer-exclusive island sandcastle | 3 puzzles | Near the runner spawn area |
Core Permanent Maps Breakdown
Banana Manor
Banana Manor is a haunted estate featuring two fully navigable floors connected by a grand staircase and a secondary chimney drop. The interior includes a dining hall, kitchen, library, ritual room, and a children's playroom stocked with building blocks.
This map introduces a critical beacon mechanic: the survivor's proximity beacon does not detect vertical distance accurately. If the Banana is on the ground floor while you stand upstairs, your beacon stays clear white. It will instantly spike in color the moment the Banana ascends the stairs. Survivors can exploit the numerous lockers and room-to-room vents, but bananas often trap the narrow staircase landing with peels to secure easy catches.
Sinister Supermarket
Sinister Supermarket is one of the most frequently voted maps in Banana Eats. It features brightly colored aisles, checkout registers, backroom stock storage, and refrigerated display sections.
Because the two exit gates spawn far apart from each other, the end-game escape sequence strongly favors survivors who coordinate their movements. However, the store's central aisles offer long, unobstructed sightlines, allowing the Banana to spot runners moving between shelves from across the floor. Crouch spaces under shelves provide quick escapes to break line-of-sight during chases.
Banana's Bash Fun Center
Styled after retro family entertainment restaurants like Chuck E. Cheese and Five Nights at Freddy's, this map is split into three primary zones: the dining hall, the prize arcade, and the backstage kitchen marked with "Staff Only" doors.
The spacious layout contains several crawlspaces behind arcade cabinets and beneath counters. Cake slices typically spawn in the kitchen or directly on the performance stage. The map's high volume of rooms gives runners room to maneuver, though bananas can drop peels in narrow doorways leading into the arcade to cut off escape routes.
Peeled High School
Peeled High School is among the largest maps in the rotation. It features a central basketball gymnasium, a two-level library, an art studio, and intersecting classroom hallways.
The high school contains an abundance of vents and low obstacles that survivors can duck under, making it difficult for the Banana to maintain a direct pursuit. Puzzles frequently appear inside the library and the gym. Due to the map's size, bananas must rely heavily on audio cues and placed peel traps near high-traffic double doors to catch runners off guard.
Banana Pop Parlor
Banana Pop Parlor is an ice cream parlor featuring an indoor dining section, a kitchen prep area, an ice cream service counter, and an exterior patio with a gazebo.
The map has fewer crawlspaces than larger layouts, making it easier for the Banana to corner players against walls or inside the narrow kitchen. To survive, runners must use circular pathing around the outdoor tables and indoor booth dividers rather than hiding in plain sight.
Musa Medcenter
Musa Medcenter places survivors inside an abandoned medical facility filled with patient examination rooms, filing cabinets, beds, and a reception lobby.
The hospital layout features a web of interlocking gray corridors that can easily disorient players attempting to locate the exit gates during the final minute. Notably, the map contains a fake banana jumpscare hidden behind an examination curtain. The cake puzzle frequently spawns near the reception lobby tables or inside a side locker room.
Banana's Backrooms
Modeled after Level 0 of the Backrooms creepypasta, this map consists of yellow-tinted, repetitive wallpaper halls, random support pillars, camping tents, and scattered lockers.
Because the interior lacks distinctive landmarks, runners can easily run into dead ends while fleeing. However, the abundance of lockers and scattered vents gives evasive players tools to slip past the Banana when chased through the open corridors.
Plantain Cabins
Set in a wooded camp area, Plantain Cabins includes wooden bunkhouses, a dining hall, and outdoor walking paths.
A unique hazard on this map is the presence of environmental bananas scattered across the floor, which can camouflage the Banana's placed peel traps. Runners navigating through doorways or around cabin porches must watch the ground carefully to avoid tripping into a stun.
Garbage Graveyard
Garbage Graveyard is an outdoor canyon landfill covered in discarded junk, green mold, metal barrels, and stone walls.
The layout is a winding maze with minimal straight sightlines. While the rugged terrain offers plenty of corners to break tracking, the absence of clean room landmarks makes locating puzzle stations and exit gates challenging for newer players.
Banana's Fairground
Added in Version 1.8.7 to celebrate the game's fifth anniversary, Banana's Fairground depicts an open carnival loaded with game booths, vendor tents, balloon decorations, and plushie displays.
Puzzles on this map are widely scattered between picnic tables and service booths. While the wide-open carnival grounds let runners see the Banana approaching from a distance, the limited number of low crawl vents requires players to run early rather than rely on tight evasions.
Musa Motel
Musa Motel features a two-story layout modeled after a roadside motel. It contains multiple numbered guest rooms, an open swimming pool on the lower level, a broken elevator shaft, and an upper walkway.
Like Banana Manor, this map requires players to manage multi-level chases. The motel also includes non-puzzle interactive service bells placed on counters, which produce sound when activated.
Limited-Time and Special Locations
Outside the regular public voting rotation, Banana Eats features seasonal maps and dedicated pre-round environments:
- Cavendish Castle: A limited-time map released during summer updates, set inside a sandcastle fortress on a remote island. It features three puzzles, winding stone tunnels, and an ominous banana statue on the central tower with eyes that occasionally flash red.
- The Lobby: The non-playable staging area where survivors wait between rounds. It houses the shop for skins and beacons, daily coin reward barrels, and the portal for Pro Servers (unlocked at Level 16).
- Banana's Waiting Room: An unvotable holding chamber where the chosen Banana player waits for 15 seconds before spawning into the active round map. It contains gamepass stands and a portcullis gate.
Strategy: Map Size and Role Advantages
Understanding map scale helps both runners and the Banana select optimal tactics during a match:
- Small Maps (Banana Pop Parlor, Cavendish Castle, Musa Motel): These maps give the Banana a strong natural advantage due to shorter travel distances between puzzle sites. Runners should focus on completing accessible puzzles early before the Banana establishes peel traps at central choke points.
- Large Maps (Peeled High School, Banana's Bash Fun Center, Banana's Fairground): These maps favor runners by providing multiple escape routes and vents. Bananas must place peels at key transition points, such as gym doors or arcade entrances, rather than attempting to patrol every room manually.
- Multi-Level Maps (Banana Manor, Musa Motel): Both runners and bananas must account for vertical blind spots. Bananas should guard stairways with peel traps, while runners must listen for footsteps and door sounds since proximity beacons do not register threats across different floors.
Frequently Asked Questions
How many maps are in Banana Eats?
Banana Eats features 11 permanent voting maps, one recurring summer-exclusive map (Cavendish Castle), and special non-voting areas including the Lobby and the Banana's Waiting Room.
How do multi-floor maps affect the beacon in Banana Eats?
On two-story maps like Banana Manor, the survivor's proximity beacon only registers the Banana if both players are on the same floor. If the Banana is directly below or above you, the beacon will remain unlit until one of you takes the stairs.
What do puzzles do on Banana Eats maps?
Solving standard interaction puzzles takes 30 seconds off the round timer. Completing the cake puzzle, which requires gathering dispersed cake slices and returning them to the plate, removes 60 seconds from the timer.
Where do exits spawn in Banana Eats?
Every standard map has two fixed exit locations that unlock automatically when the match timer reaches 1:00 remaining. When the doors open, runners' locations are revealed to the Banana, and any single hit from the Banana results in an instant elimination.













